Posts Tagged: Personal Project

Keep Calm and Kill Demons

Keep Calm and Kill Demons is a wave-based survival FPS featuring procedural level generation, AI enemies, a full save system, and an in-game radio. Built in Unity with UI Toolkit, NavMesh pathfinding, and optimized performance, this project showcases modular game design and scalable architecture.

WordBaby

Explore WordBaby, a Unity-based Android app for toddlers featuring AI narration, customizable book mode, multi-language support, and dynamic asset loading. Built with MVVM architecture and optimized for performance.

Discover a Unity-based Field-of-View (FOV) system for 2D and 3D games. Features include procedural mesh generation, obstacle detection, and customizable settings, optimized for stealth mechanics and performance.

2D A* Pathfinding System

A detailed look at creating a 2D A pathfinding system in Unity, featuring grid-based visualization, dynamic obstacles, adjustable tile costs, and animated path rendering, with solutions for real-time performance challenges.

A Unity-based stealth-action top-down shooter featuring dynamic AI, tactical combat, and varied objectives across ten levels. Explore modular systems, advanced enemy behaviors, and responsive gameplay design.

Chess

A Unity-based chess game showcasing complete rules, move validation, and dynamic highlighting. Features special mechanics like en passant, castling, and pawn promotion for an authentic chess experience.

VR Stealth Shooter

Explore a VR stealth sandbox prototype designed for Oculus Rift S, combining modular AI, physics-driven explosives, dynamic weapon systems, and tactical interactions like knockouts and voice-activated surrenders.

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